Audio Toolkit

Field notes

Guides for location sound and post production

Poly WAVs, BWF metadata, timecode, sample rates, bit depth and clean audio extraction. Written by people who spend their days on set and in the edit.

16 Mar 2026 | 6 min

How to extract audio from MP4 without losing quality

The audio inside your MP4 is already compressed. The only question is whether you make it worse on the way out.

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9 Mar 2026 | 5 min

Mono vs stereo recording: why dialogue stays mono

One microphone, one channel. The rule is simple, and the exceptions are where the interesting work happens.

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2 Mar 2026 | 5 min

WAV vs AIFF: does the choice still matter in 2026?

Same audio, different container. The decision comes down to metadata and who receives the file.

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23 Feb 2026 | 6 min

24 bit vs 32 bit float: what actually changes on set

The marketing says you can stop riding gain. The physics says something slightly more nuanced.

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16 Feb 2026 | 6 min

48 kHz vs 96 kHz: which sample rate should you actually shoot at?

The honest answer for most productions is 48 kHz. The interesting part is the small set of cases where it is not.

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9 Feb 2026 | 6 min

Room tone: what it is, how to record it, and why editors beg for it

Thirty seconds of nothing is the most reusable thing you will record all day. Here is how to get it right.

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2 Feb 2026 | 7 min

How to sync audio and video: a practical guide for dual system sound

Three ways to sync, one right answer for each situation, and the preparation that makes all three faster.

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26 Jan 2026 | 6 min

Timecode in WAV files: how it is stored and why it drifts

Most sync failures are not sync failures. They are frame rate misunderstandings, and you can spot them before the assembly starts.

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19 Jan 2026 | 7 min

BWF metadata explained: bext, iXML and the data hiding in your WAV files

Every professional WAV carries a hidden layer of production data. Knowing what is in there saves hours of guesswork in post.

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12 Jan 2026 | 6 min

What is a poly WAV, and why does your editor keep asking for mono files?

Boom, lavs, plants and a mix, all inside one file. Poly WAVs are the default on modern field recorders, and the first thing many post workflows reject.

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